How I work · Product design · Research

My process,research to shipped product

Five steps I run on every project, from a fintech onboarding to a game feature. The order stays the same. How long each step takes depends on how much we already know.

01

Discover

What is really going on?

Talk to users, read the data, map the market and the business constraints.

InterviewsAnalyticsCompetitor audit
02

Define

Which problem is worth solving?

Turn findings into one sharp problem, a target user and a metric we will move.

InsightsProblem statementSuccess metric
03

Design

What could it look like?

Explore wide, then converge: flows, wireframes, prototypes, system components.

User flowsPrototypesUI system
04

Validate

Does it work for real people?

Usability tests before code and experiments after, so we cut risk before we scale.

Usability testsA/B testsIterations
05

Ship

Live, and measured.

Pair with engineering through build and QA, launch, and track the metric from step 02.

Dev handoffQALaunch metrics
Step 01 · Discover, up close

Discovery runs in parallel

A kickoff with goals and stakeholders feeds three parallel evidence streams, qualitative, quantitative and market. Synthesis turns them into patterns, and a gate decides whether the evidence is strong enough to prioritise, or whether we go back and fill the gaps first.

Discovery flow diagram: kickoff feeds qualitative, quantitative and market research in parallel, which feed synthesis, a strong-enough gate, prioritisation, and a problem statement output

Research doesn't stop at step two

Where my time goes across a typical project. Research leads at the start, design and build take over, and research comes back to measure what we shipped.

100%50%0%01 DISCOVER02 DEFINE03 DESIGN04 VALIDATE05 SHIPtesting brings research back
Research & evidenceDesign & buildIndicative split, not tracked hours

Shipped isthe next research

  • MeasureLaunch metrics and session data show what changed, and what didn't.
  • LearnThe gaps become new questions for the next Discover round.
  • RepeatEach cycle starts with more evidence, so it moves faster.